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Mottis
Derp.

Age 37, Male

Joined on 10/17/03

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make snowball avenge ruby's death. like make him go psycho! also at the end make him get flashbacks of ruby and then stab his sword into a 500 ton titanium block. i have an idea for Bk 6!!! ruby was not dead and was bieng attempted to become an enemy soldier but snowball (the kick ass bunny!!!!!) saves her and then they work together!

ruby's death was sad.

@PivotDude20

Indeed; Ruby was my favorite Character. It was sad to see her go...

hurry up....

guys honestly stop asking him to revive ruby the bk movies have nothing to do with past movies unless he splits them in 2 have any of you noticed that the chracter for smoke in bk 3 and the main boss in bk 1 are the same? exactly so stop asking him already

also i have some ideas for weapons if you do a bk 6

@wonderkid124 LOL that was a pretty long run-on sentence there.

I wasn't asking him to revive Ruby. I was saying that she was an interesting character and it was sad to see her go. However, you voided your own post twice; if BK5 has nothing to do with BK4, she can come back. The second part where you contradicted yourself is when you said you had weapon ideas for BK6. If we can't ask for Ruby, then you can't ask for weapons, which means we shouldn't ask for anything.

Let Mottis make the movie he wants to make. If we like it, we like it. If we don't like it, we'll tell him what we don't like. He can choose to use that feedback or not, but I don't think it's appropriate to spit ideas all over the place.

Just my $0.02

Wow I'm surprised at how many people want Ruby back. She won't be in Bk5, that's for certain, but anything might happen in the future, I guess. I still haven't even decided what style I'll go for in Bk6.

Why dont you replace that kill counter with a frame counter :3

For several reasons, here's the main 3...
1) It's a lot harder to keep track of. I have the movie in several scenes(movie clips) and in order to tally up the total frames, I would have to check each scenes total frames.
2) I may edit the animations in some of the finished scenes, in which case I would have to re-count the frame total for that scene. That's just too bothersome.
3) Ok, what if I animate a single character for 200 frames forward while ignoring the rest of the characters? Should I count those extra frames, or does it only count if all of the characters are animated? It's stuff like this why i don't like a frame counter, personally.

However, a kill is a kill. Can't get any more simple than that. :)

darn you and your logic aspera

when is the new movie coming out?

When it's finished :)

i can hardly wait! i found a full vid of freddy vs jason on a sight i goto so i suld be set on my bloody fighting movies for a while but hurry every chance you get

Now.. I don't look at the Backgrounds that much when it comes to your animations since there action packed..
But.. ever though of leaving Easters for the hell of it?
Posters, Graffiti and more?

BTW.. cant wait for the animation man.. Keep up the good work!..
PS: Still want to see your animation on its own page on the "Series"

Funny you should mention that. I've already put 2 easter eggs into Bk5, one really easy to spot on the background, and one that's IMPOSSIBLE to notice, unless you watch the entire movie frame by frame.

I'm planning on putting a lot more in the future, but only after I'm done with the actual animating part :)

Great! and what's the frame rate?

21 :)

@pokerockmario
20 fps

Actually, I increased it to 21 some time ago. Can't remember why, but oh well. =P

A changed frame rate will affect the length of the movie. If you have time, please post the changed length.
I feel it would be a little over 6 and a half minutes.

increase from 20 framerate to 21 isn't that much. Just reduce 5% of the total length and there you go.

cant wait for bk5 8D oh you should try making a bunny kill game by the way =P

Umm, I has an idea....

If it's alright with you two,

Mottis+Krinkels=Bunnykill Combat

EHH? EEEEEHHH?!

*wink wink nudge nudge*

@Mini-Dude
Though this sounds like an awesome idea to us fans, the combination between a normal Madness character and a normal Bunnykill character may look really strange. If a crossover is to happen, it'd be a battle against the two characters, not a fusion.
Besides, Krinkels and Mottis work at different frame rates. I guess by making it 25/26 fps on a crossover project it will work out.
In the end, I don't think Krinkels would dream of working with Mottis.

You know, Krinkels actually suggested that to me ages ago in messenger. But as you said, the framerate is the main problem. Back then I was still animating at 17 fps, so the jump to 30 would have been too high. (he tried to talk me into it too) Not to mention there would be a lot of issues when it comes to choreography and stuff. For example, Bk characters spend a lot of time completely still, while Madness characters are always moving, even when they are standing in one place. (props to Krinkels for that) It might sound like it doesn't matter, but I can foresee a lot of trouble because of small differences like this in the animation style.

As far as I can tell, Krinkels also likes to plan every move and action beforehand, where I just kinda wing it as I go onward in the animation. I would die of boredom if I knew every move that happens in my movie beforehand. =P

I haven't seen him log onto messenger in a looong while, but who knows, maybe some day we'll do a small project together. =)

how many bunnykill's will you make? (hopefully alot)

Currently I have no plans or ideas for Bk6, which kind of worries me since usually I have a good plan ready to go while I'm still working on the current installment. I had Bk4 planned out when I finished 3.2, and I had already started on Bk5 before I finished 4.

But now.... I've run out of ideas. Who knows, maybe I'll figure something out or perhaps I'll do something other than Bunnykill.

This seems to be coming along faster than before. More free time?

Well, actually, I have far less free time than before, seeing that I got a job a few months back. But for some reason my motivation in animating skyrockets in the morning before I go to work. Because of this I animate a good 1-2 hours nearly every day. (I tend to wake up really early)

does the midboss have his own screen?

Yes.

Several, in fact ;)

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