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Mottis
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Bk5 Scene 1 finished

Posted by Mottis - September 28th, 2009


Alright, so I finished scene 1 of Bunnykill 5 today. There are still some minor stuff/fixes yet to be done, but animation-wise, it's completed. So as a little bonus, here is some info about the first scene(does not include the intro):

Movie framerate: 20 (+3 from my previous movies)

Kills: 17
Enemy types: 2
Different Screens: 4
Length: 3 minutes 29.6 Seconds
Total frames: 4194

The reason for such a low 'kills per minute' is that the entire first scene is based on stealth. There are a few instances when the enemies detect Snowball and he is forced to take action, but most of it is constant, slow paced stealth killing. The real action starts now, in Scene 2.

PS. Please don't ask how many kills I'm going for, or how many scenes there will be, etc. I'll let you know as soon as I know, in other words, when the movie is done ;)


Comments

Damn it, keep up the great work , man. ^^
with this rate maybe we will have it released in late december =D

I sure hope so. But don't forget that there is a chance I might get an artist's block at some point, or I might get employed, which will drastically decrease my spare time, obviously.

Congratulations, Juuso ;)

You are the best! :D

Good luck

oh kool i imagine what bunnykill 5 will be about

alright man, have yu put explosions yet??? :)

A few. Since the whole first scene is about sneaking, using explosives is not very smart on snowballs part, so there isn't much yet. However the second scene kicks off with a nice BOOM.

Sounds rather cool. You've inspired me to animate again, but I still feel the laziness tugging at me. Any tips to combat this?

Depends on what kind of stuff you are animating. If you are making something with a lot of action, try watching some action/kung fu movies? That usually gets me going.

Is Ruby really dead?

Yes, she did die in Bunnykill 4. However, that doesn't stop me from using her character again, as it should be obvious by now that the stories(and characters) in different Bunnykill movies are not related.

WO! your sure working fast one BK5 keep up the good work.

P:S I Dust going to be in this one

Yup :)

I don't know.
I imagine that it's hard to animate all of those bunnies at the same time in the same room. So it might slow down for him. Trust me. I've tried animating only ONE bunny before.

Well at least we already have 3 minutes of awesomeness.

dude cant wait for it to come out bunnykill is definitly one of the best series on newgrounds. keep up the good work

i'v been waiting for 5 for a long time

Haha it's only been a few months since I released Bunnykill 4 =p

hey you shold make one where smoke comes back as a cyoboreg

one more thing you and krinkels should work to gether

but their styles are entirely different..

Well done, but you´re in the 1/4 of your journey, we are chearing up to you finish it and maybe release it day 22th of september of next year, it will be great if released in this day, trust on me

Thanks.
And please don't make any release date estimations, ok? ;) Right now I'm having a slight artist's block, but I'm doing my best to fight my way through it.

Cool.

you fights are so intenes you and krinkels should work together

I'd love to work with him, but the way we animate is so different that it might be kinda difficult.

i have 4 main things to say.

1. You are obviously very talented. Your work has inspired me numerous times over the last 3 years to create my own 'toon' characters. I've never gotten as far as animating them, but i hope in the near future to do so. My advice to overcome artist's block, from experience, is to write up a draft of a storyline. You refer to BK5 as a movie, correct? So it is important for all directors to have some sort of script, be it in your mind or on paper. If it's in your mind, i recommend writing it down and constantly referring to it. It may not be your forte, which results in your much beloved spontanity. However, for a more gripping and quicker produced movie, a script would aid you significantly.

2. If you have a video camera, i would like to see a small video on how you make 12 seconds of bunnykill. Maybe a tutorial to all the aspiring flash users out there. This way we see how you make it, we get a taste of some concept art, and it may also draw in a larger audience/followers, if you will.

3. I read that you have been thinking about putting up a website. I feel this is an excellent idea to keep all your fans updated on your progress, and to post concept art and links to the other bunny kills.

4. Maybe in the future, if you plan on making more bunny kills, you could have a 'contest' for the design of another bunny kill character. this would make the experience even more interactive, and again, would draw a large number of fans.

I don't think you are receiving the credit you deserve--these are remarkable productions. Save for all the blood and gore, i really believe you have a future at pixar or dreamworks if you wanted to pursue that field. I only wish you could pass on your knowledge to others who wish to do the same as you.

On an unsolicited note, I have many characters i'm wishing to animate using a similiar style as you. Do you have any tips or tricks on how i should get started in Flash?

Thank you very much for your consideration, and i hope your artist's block gets better! :-D

Wow what a long post. ;) Anyways,
1. Well, the problem is that most of my artist's blocks aren't related to my ability to animate, but rather my ability to come up with the choreography and moves for the scene at hand. If I can't keep the action interesting enough, then I feel bad, and don't feel like continuing the movie.
2. Hmm. I do have a program that I can use to record my computer screen. Who knows, maybe I'll make a short vid some day. I'm lazy though, so don't hold your breath :p
3. If someone offers to make a site for Bunnykill, then yeah, maybe.
4. Unlikely... you see, I already have a few ideas for future characters and can't wait to get to use them.

And thanks! ^_^

good luck mate cant wait to see it.

i think that if ever a newgrounds game (not newgrounds rumble, but an actual console game was made) came out for the 360 or ps3, or even wii, in a smash bros style, snowball and comp. would make easy candidates, so many exploitable movesets. think about it. a console game with newgrounds charachters would be so awsome. you wouldnt even have to know newgrounds, it would be so fun. i think so. make a bunnykill game :P

I know what you are talking about, and even though I'm not a huge fan of the smash series, that would be sooo awesome. Maybe a small downloadable game for Xbox360/PS3? One can only hope.

I can't wait to see Snowball and Smoke fighting Dust once more.
Even though Smoke dies.
Again XD.

Something interesting, though this probably isn't necessary being mentioned - one way to make the color of any Bunnykill character look Bunnykillish is to drag the color mixer halfway to the gray. This way the colors don't stand out as much and it looks... I don't really know how to describe it. Professional?

I did this to a few custom made characters and now they kick ass.

Sorry to disappoint, but both Dust and Smoke are villains this time around. Well, that's the plan at the moment, but I doubt I'll change it much.

Oh, and I tried the 'shading' -colouring technique already, and it didn't look as good as I though it would. It made the ear-head connection really stand out. Especially since I'll be moving the characters ears around ALOT so it has to look good on all positions.

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